Dnd Actions Cheat Sheet
Dnd Actions Cheat Sheet - Choose a spell and cast it. On a success, you may knock the target. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Can’t require spell completion trigger. You can also interact with one object or feature of the environment for free. You can move at any time during your turn (before, after, or during actions). Swing a sword, fire an arrow, etc. Combat actions each turn you get 1 move and 1 other action. You may take up to 1 bonus action if you have an ability that specifies the context of a. Move up to your move speed.
On a success, you may knock the target. Can’t require spell completion trigger. Move up to your move speed. Choose a spell and cast it. You can move at any time during your turn (before, after, or during actions). Swing a sword, fire an arrow, etc. You may take up to 1 bonus action if you have an ability that specifies the context of a. Combat actions each turn you get 1 move and 1 other action. Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can also interact with one object or feature of the environment for free.
On a success, you may knock the target. Choose a spell and cast it. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Swing a sword, fire an arrow, etc. Can’t require spell completion trigger. Combat actions each turn you get 1 move and 1 other action. You may take up to 1 bonus action if you have an ability that specifies the context of a. You can also interact with one object or feature of the environment for free. Move up to your move speed.
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You can also interact with one object or feature of the environment for free. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Move up to your move speed. Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can move at any time during your turn (before, after, or.
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Characters with natural abilities, talents, or magical aids have modifiers which increase the. On a success, you may knock the target. Swing a sword, fire an arrow, etc. You can also interact with one object or feature of the environment for free. Choose a spell and cast it.
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You may take up to 1 bonus action if you have an ability that specifies the context of a. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Choose a spell and cast it. Can’t require spell completion trigger. You can also interact with one object or feature of the environment for free.
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Can’t require spell completion trigger. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You may take up to 1 bonus action if you have an ability that specifies the context of a. Choose a spell and cast it. Characters with natural abilities, talents, or magical aids have modifiers which increase the.
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You can also interact with one object or feature of the environment for free. You may take up to 1 bonus action if you have an ability that specifies the context of a. Swing a sword, fire an arrow, etc. Can’t require spell completion trigger. Move up to your move speed.
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Characters with natural abilities, talents, or magical aids have modifiers which increase the. On a success, you may knock the target. Combat actions each turn you get 1 move and 1 other action. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You may take up to 1 bonus action if you have an.
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Choose a spell and cast it. You can also interact with one object or feature of the environment for free. Combat actions each turn you get 1 move and 1 other action. Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can move at any time during your turn (before, after, or during actions).
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Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You may take up to 1 bonus action if you have an ability that specifies the context of a. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Combat actions each turn you get 1 move and 1 other action. Move.
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Swing a sword, fire an arrow, etc. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You can move at any time during your turn (before, after, or during actions). You may take up to 1 bonus action if you have.
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Move up to your move speed. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. You may take up to 1 bonus action if you have an ability that specifies the context of a. You can move at any time during your turn (before, after, or during actions). Can’t require spell completion trigger.
Move Up To Your Move Speed.
Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. On a success, you may knock the target. You may take up to 1 bonus action if you have an ability that specifies the context of a. Choose a spell and cast it.
You Can Move At Any Time During Your Turn (Before, After, Or During Actions).
Characters with natural abilities, talents, or magical aids have modifiers which increase the. Combat actions each turn you get 1 move and 1 other action. Swing a sword, fire an arrow, etc. Can’t require spell completion trigger.