Dnd Actions Cheat Sheet

Dnd Actions Cheat Sheet - Choose a spell and cast it. On a success, you may knock the target. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Can’t require spell completion trigger. You can also interact with one object or feature of the environment for free. You can move at any time during your turn (before, after, or during actions). Swing a sword, fire an arrow, etc. Combat actions each turn you get 1 move and 1 other action. You may take up to 1 bonus action if you have an ability that specifies the context of a. Move up to your move speed.

On a success, you may knock the target. Can’t require spell completion trigger. Move up to your move speed. Choose a spell and cast it. You can move at any time during your turn (before, after, or during actions). Swing a sword, fire an arrow, etc. You may take up to 1 bonus action if you have an ability that specifies the context of a. Combat actions each turn you get 1 move and 1 other action. Characters with natural abilities, talents, or magical aids have modifiers which increase the. You can also interact with one object or feature of the environment for free.

On a success, you may knock the target. Choose a spell and cast it. Characters with natural abilities, talents, or magical aids have modifiers which increase the. Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. Swing a sword, fire an arrow, etc. Can’t require spell completion trigger. Combat actions each turn you get 1 move and 1 other action. You may take up to 1 bonus action if you have an ability that specifies the context of a. You can also interact with one object or feature of the environment for free. Move up to your move speed.

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Move Up To Your Move Speed.

Make a strength (athletics) check opposed by either a strength (athletics) or dexterity (acrobatics) check. On a success, you may knock the target. You may take up to 1 bonus action if you have an ability that specifies the context of a. Choose a spell and cast it.

You Can Move At Any Time During Your Turn (Before, After, Or During Actions).

Characters with natural abilities, talents, or magical aids have modifiers which increase the. Combat actions each turn you get 1 move and 1 other action. Swing a sword, fire an arrow, etc. Can’t require spell completion trigger.

You Can Also Interact With One Object Or Feature Of The Environment For Free.

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