Vector Is Not A Template
Vector Is Not A Template - Therefore the compiler needs to know the declaration of std::vector at that point (amongst.</p> The code is parsed in the order it appears. Vector in the function signature. This however is rather unwielding. The same result can however be achieved by simply including in the header file, this way you are not dependant on the order of inclusion. As some commenters have noted, you have circular references. Since you're passing a pointer to a vector you need to dereference it. Building on what ganesh said, if you arrived here anytime after 2019, you need #include and the std::vector to use a vector. Vector is a template, not a type, you need the template argument list e.g. If we start in node.h, early on, it includes edge.h.
Therefore the compiler needs to know the declaration of std::vector at that point (amongst.</p> The code is parsed in the order it appears. Vector is a template, not a type, you need the template argument list e.g. Vector in the function signature. As some commenters have noted, you have circular references. Building on what ganesh said, if you arrived here anytime after 2019, you need #include and the std::vector to use a vector. If we start in node.h, early on, it includes edge.h. The same result can however be achieved by simply including in the header file, this way you are not dependant on the order of inclusion. Since you're passing a pointer to a vector you need to dereference it. This however is rather unwielding.
If we start in node.h, early on, it includes edge.h. Vector is a template, not a type, you need the template argument list e.g. As some commenters have noted, you have circular references. This however is rather unwielding. Building on what ganesh said, if you arrived here anytime after 2019, you need #include and the std::vector to use a vector. The same result can however be achieved by simply including in the header file, this way you are not dependant on the order of inclusion. Since you're passing a pointer to a vector you need to dereference it. The code is parsed in the order it appears. Therefore the compiler needs to know the declaration of std::vector at that point (amongst.</p> Vector in the function signature.
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Vector in the function signature. The code is parsed in the order it appears. If we start in node.h, early on, it includes edge.h. As some commenters have noted, you have circular references. The same result can however be achieved by simply including in the header file, this way you are not dependant on the order of inclusion.
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Since you're passing a pointer to a vector you need to dereference it. Therefore the compiler needs to know the declaration of std::vector at that point (amongst.</p> If we start in node.h, early on, it includes edge.h. Vector in the function signature. Vector is a template, not a type, you need the template argument list e.g.
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The code is parsed in the order it appears. This however is rather unwielding. Vector is a template, not a type, you need the template argument list e.g. Since you're passing a pointer to a vector you need to dereference it. The same result can however be achieved by simply including in the header file, this way you are not.
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The same result can however be achieved by simply including in the header file, this way you are not dependant on the order of inclusion. Building on what ganesh said, if you arrived here anytime after 2019, you need #include and the std::vector to use a vector. Since you're passing a pointer to a vector you need to dereference it..
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This however is rather unwielding. Since you're passing a pointer to a vector you need to dereference it. The code is parsed in the order it appears. Therefore the compiler needs to know the declaration of std::vector at that point (amongst.</p> Vector is a template, not a type, you need the template argument list e.g.
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If we start in node.h, early on, it includes edge.h. Vector is a template, not a type, you need the template argument list e.g. As some commenters have noted, you have circular references. The same result can however be achieved by simply including in the header file, this way you are not dependant on the order of inclusion. The code.
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The same result can however be achieved by simply including in the header file, this way you are not dependant on the order of inclusion. Vector is a template, not a type, you need the template argument list e.g. The code is parsed in the order it appears. Vector in the function signature. Therefore the compiler needs to know the.
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This however is rather unwielding. The code is parsed in the order it appears. Vector is a template, not a type, you need the template argument list e.g. Vector in the function signature. As some commenters have noted, you have circular references.
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Therefore the compiler needs to know the declaration of std::vector at that point (amongst.</p> Building on what ganesh said, if you arrived here anytime after 2019, you need #include and the std::vector to use a vector. Since you're passing a pointer to a vector you need to dereference it. If we start in node.h, early on, it includes edge.h. The.
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Building on what ganesh said, if you arrived here anytime after 2019, you need #include and the std::vector to use a vector. If we start in node.h, early on, it includes edge.h. Vector in the function signature. Since you're passing a pointer to a vector you need to dereference it. This however is rather unwielding.
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As some commenters have noted, you have circular references. Building on what ganesh said, if you arrived here anytime after 2019, you need #include and the std::vector to use a vector. The same result can however be achieved by simply including in the header file, this way you are not dependant on the order of inclusion. Since you're passing a pointer to a vector you need to dereference it.
Therefore The Compiler Needs To Know The Declaration Of Std::vector At That Point (Amongst.</P>
Vector is a template, not a type, you need the template argument list e.g. The code is parsed in the order it appears. This however is rather unwielding. If we start in node.h, early on, it includes edge.h.